Journey to parallel worlds
Now that the hype surrounding virtual reality has calmed down, the somewhat unrealistic and exaggerated expectations that it initially elicited have given way to more sober and practical ideas – in a positive sense – about the technology’ s potential and how it could be integrated into our media landscape in the future.
Virtual Reality (VR) is not only a tool for creating media design but is itself an independent artistic medium. An increasing number of museums are exploring the possibilities for VR use in exhibitions or as part of accompanying programmes.
At this point, however, every project is still a prototype and every project-developer still a pioneer. A clear trend can be observed towards taking users beyond the conventional role of observer to become part – or even the focus – of productions. This kind of project raises questions of how to approach the spatial “framing”, as the exhibition Mixed Realities in Kunstmuseum Stuttgart showed last year. Here, a range of questions were addressed, including: How can the virtual aspect be portrayed in the exhibition space? What impression do VR users make on onlookers while disconnected from their surroundings? Should they be ...
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